first commit
This commit is contained in:
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# Unity generated folders
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/Library/
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/Temp/
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/Obj/
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/Build/
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/Builds/
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/Logs/
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/UserSettings/
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/MemoryCaptures/
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/Recordings/
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# Unity generated files
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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mono_crash.mem.*.blob
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*.stackdump
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*.pidb
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*.booproj
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.consulo/
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.vs/
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.idea/
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*.csproj.DotSettings.user
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.vscode/*
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!.vscode/settings.json
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._*
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*.aab
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*.unitypackage
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*.app
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*.x86_64
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*.so
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*.doc
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*.docx
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~$*.docx
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Vendored
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|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "Lab05/Dialogue Data", fileName = "DialogueData")]
|
||||||
|
public class DialogueData : ScriptableObject
|
||||||
|
{
|
||||||
|
public string npcName;
|
||||||
|
[TextArea(2, 5)] public string greeting;
|
||||||
|
public List<DialogueResponse> responses = new List<DialogueResponse>();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class DialogueResponse
|
||||||
|
{
|
||||||
|
public string text;
|
||||||
|
public QuestData questToStart;
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
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@@ -0,0 +1,81 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class NPCDialogue : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string npcId = "VillageElder";
|
||||||
|
public DialogueData dialogueData;
|
||||||
|
public float interactionRange = 3f;
|
||||||
|
public KeyCode interactionKey = KeyCode.E;
|
||||||
|
|
||||||
|
private Transform player;
|
||||||
|
private bool promptVisible;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
GameObject playerObject = GameObject.FindGameObjectWithTag("Player");
|
||||||
|
if (playerObject != null)
|
||||||
|
{
|
||||||
|
player = playerObject.transform;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (dialogueData == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (player == null)
|
||||||
|
{
|
||||||
|
GameObject playerObject = GameObject.FindGameObjectWithTag("Player");
|
||||||
|
player = playerObject != null ? playerObject.transform : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool inRange = player != null && Vector3.Distance(player.position, transform.position) <= interactionRange;
|
||||||
|
bool dialogueOpen = DialogueUI.Instance != null && DialogueUI.Instance.IsOpen;
|
||||||
|
|
||||||
|
if (!inRange || dialogueOpen)
|
||||||
|
{
|
||||||
|
HidePrompt();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ShowPrompt();
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(interactionKey) && DialogueUI.Instance != null)
|
||||||
|
{
|
||||||
|
HidePrompt();
|
||||||
|
QuestManager.Instance?.OnNpcTalked(npcId);
|
||||||
|
DialogueUI.Instance.Open(this, dialogueData);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
HidePrompt();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShowPrompt()
|
||||||
|
{
|
||||||
|
if (promptVisible)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
promptVisible = true;
|
||||||
|
string npcName = dialogueData != null ? dialogueData.npcName : "NPC";
|
||||||
|
InteractionPromptUI.Instance?.Show($"E Поговорить: {npcName}");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HidePrompt()
|
||||||
|
{
|
||||||
|
if (!promptVisible)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
promptVisible = false;
|
||||||
|
InteractionPromptUI.Instance?.Hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
userData:
|
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|
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|
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|
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|
fileFormatVersion: 2
|
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|
guid: fc0c5fc573f5df357979712014ebe319
|
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|
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|
assetBundleName:
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|
assetBundleVariant:
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||||||
@@ -0,0 +1,48 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy : MonoBehaviour
|
||||||
|
{
|
||||||
|
public string enemyType = "Goblin";
|
||||||
|
public int health = 100;
|
||||||
|
public bool IsDead { get; private set; }
|
||||||
|
|
||||||
|
public void TakeDamage(int amount)
|
||||||
|
{
|
||||||
|
if (IsDead || amount <= 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
health -= amount;
|
||||||
|
if (health <= 0)
|
||||||
|
{
|
||||||
|
Die();
|
||||||
|
}
|
||||||
|
else if (NotificationUI.Instance != null)
|
||||||
|
{
|
||||||
|
NotificationUI.Instance.Show($"{enemyType}: {health} HP");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Die()
|
||||||
|
{
|
||||||
|
if (IsDead)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
IsDead = true;
|
||||||
|
|
||||||
|
if (QuestManager.Instance != null)
|
||||||
|
{
|
||||||
|
QuestManager.Instance.OnEnemyKilled(enemyType);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (NotificationUI.Instance != null)
|
||||||
|
{
|
||||||
|
NotificationUI.Instance.Show($"{enemyType} уничтожен");
|
||||||
|
}
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
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|
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|
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|
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|
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,56 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerCombat : MonoBehaviour
|
||||||
|
{
|
||||||
|
public float attackRange = 3f;
|
||||||
|
public int damage = 100;
|
||||||
|
public KeyCode keyboardAttack = KeyCode.F;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
bool uiBlocksCombat =
|
||||||
|
DialogueUI.Instance != null && DialogueUI.Instance.IsOpen ||
|
||||||
|
QuestLogUI.Instance != null && QuestLogUI.Instance.IsOpen;
|
||||||
|
|
||||||
|
if (uiBlocksCombat)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(keyboardAttack) || Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
AttackNearestEnemy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AttackNearestEnemy()
|
||||||
|
{
|
||||||
|
Enemy nearest = null;
|
||||||
|
float nearestDistance = attackRange;
|
||||||
|
Enemy[] enemies = FindObjectsOfType<Enemy>();
|
||||||
|
|
||||||
|
foreach (Enemy enemy in enemies)
|
||||||
|
{
|
||||||
|
if (enemy == null || enemy.IsDead)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
float distance = Vector3.Distance(transform.position, enemy.transform.position);
|
||||||
|
if (distance <= nearestDistance)
|
||||||
|
{
|
||||||
|
nearestDistance = distance;
|
||||||
|
nearest = enemy;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (nearest != null)
|
||||||
|
{
|
||||||
|
nearest.TakeDamage(damage);
|
||||||
|
}
|
||||||
|
else if (NotificationUI.Instance != null)
|
||||||
|
{
|
||||||
|
NotificationUI.Instance.Show("Нет врага в радиусе атаки");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2dd80ac98d16da650a5885eadfb31917
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,62 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ResourceNode : MonoBehaviour
|
||||||
|
{
|
||||||
|
public ItemData itemData;
|
||||||
|
public int amount = 1;
|
||||||
|
public float interactionRange = 2.4f;
|
||||||
|
public KeyCode interactionKey = KeyCode.E;
|
||||||
|
|
||||||
|
private Transform player;
|
||||||
|
private bool collected;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
GameObject playerObject = GameObject.FindGameObjectWithTag("Player");
|
||||||
|
if (playerObject != null)
|
||||||
|
{
|
||||||
|
player = playerObject.transform;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (collected || itemData == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (player == null)
|
||||||
|
{
|
||||||
|
GameObject playerObject = GameObject.FindGameObjectWithTag("Player");
|
||||||
|
player = playerObject != null ? playerObject.transform : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (player == null || Vector3.Distance(player.position, transform.position) > interactionRange)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(interactionKey))
|
||||||
|
{
|
||||||
|
Collect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Collect()
|
||||||
|
{
|
||||||
|
collected = true;
|
||||||
|
|
||||||
|
if (Inventory.Instance != null)
|
||||||
|
{
|
||||||
|
Inventory.Instance.AddItem(itemData, amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (NotificationUI.Instance != null)
|
||||||
|
{
|
||||||
|
NotificationUI.Instance.Show($"Собрано:\n{itemData.itemName} x{amount}");
|
||||||
|
}
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 006e7c9e149f954dfa7124eb98d94f64
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,135 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(CharacterController))]
|
||||||
|
public class SimplePlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("Movement")]
|
||||||
|
public float moveSpeed = 5.5f;
|
||||||
|
public float sprintSpeed = 7.5f;
|
||||||
|
public float jumpHeight = 1.4f;
|
||||||
|
public float gravity = -22f;
|
||||||
|
public float rotationSmoothTime = 0.08f;
|
||||||
|
|
||||||
|
[Header("Camera")]
|
||||||
|
public Transform cameraPivot;
|
||||||
|
public Camera playerCamera;
|
||||||
|
public float cameraDistance = 5.5f;
|
||||||
|
public float mouseSensitivity = 2.2f;
|
||||||
|
public float minPitch = -25f;
|
||||||
|
public float maxPitch = 65f;
|
||||||
|
|
||||||
|
private CharacterController controller;
|
||||||
|
private float verticalVelocity;
|
||||||
|
private float yaw;
|
||||||
|
private float pitch = 20f;
|
||||||
|
private float rotationVelocity;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
controller = GetComponent<CharacterController>();
|
||||||
|
|
||||||
|
if (cameraPivot == null)
|
||||||
|
{
|
||||||
|
GameObject pivot = new GameObject("Camera Pivot");
|
||||||
|
pivot.transform.SetParent(transform);
|
||||||
|
pivot.transform.localPosition = new Vector3(0f, 1.45f, 0f);
|
||||||
|
cameraPivot = pivot.transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playerCamera == null)
|
||||||
|
{
|
||||||
|
playerCamera = Camera.main;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (playerCamera != null)
|
||||||
|
{
|
||||||
|
playerCamera.transform.SetParent(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
yaw = transform.eulerAngles.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
Cursor.visible = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
bool uiBlocksMovement =
|
||||||
|
DialogueUI.Instance != null && DialogueUI.Instance.IsOpen ||
|
||||||
|
QuestLogUI.Instance != null && QuestLogUI.Instance.IsOpen;
|
||||||
|
|
||||||
|
if (uiBlocksMovement)
|
||||||
|
{
|
||||||
|
ApplyCamera();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
HandleLook();
|
||||||
|
HandleMovement();
|
||||||
|
ApplyCamera();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleLook()
|
||||||
|
{
|
||||||
|
yaw += Input.GetAxis("Mouse X") * mouseSensitivity;
|
||||||
|
pitch -= Input.GetAxis("Mouse Y") * mouseSensitivity;
|
||||||
|
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void HandleMovement()
|
||||||
|
{
|
||||||
|
bool grounded = controller.isGrounded;
|
||||||
|
if (grounded && verticalVelocity < 0f)
|
||||||
|
{
|
||||||
|
verticalVelocity = -2f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2 input = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
|
||||||
|
input = Vector2.ClampMagnitude(input, 1f);
|
||||||
|
|
||||||
|
Vector3 cameraForward = Quaternion.Euler(0f, yaw, 0f) * Vector3.forward;
|
||||||
|
Vector3 cameraRight = Quaternion.Euler(0f, yaw, 0f) * Vector3.right;
|
||||||
|
Vector3 move = cameraForward * input.y + cameraRight * input.x;
|
||||||
|
|
||||||
|
if (move.sqrMagnitude > 0.001f)
|
||||||
|
{
|
||||||
|
float targetAngle = Mathf.Atan2(move.x, move.z) * Mathf.Rad2Deg;
|
||||||
|
float smoothAngle = Mathf.SmoothDampAngle(transform.eulerAngles.y, targetAngle, ref rotationVelocity, rotationSmoothTime);
|
||||||
|
transform.rotation = Quaternion.Euler(0f, smoothAngle, 0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetButtonDown("Jump") && grounded)
|
||||||
|
{
|
||||||
|
verticalVelocity = Mathf.Sqrt(jumpHeight * -2f * gravity);
|
||||||
|
}
|
||||||
|
|
||||||
|
verticalVelocity += gravity * Time.deltaTime;
|
||||||
|
float speed = Input.GetKey(KeyCode.LeftShift) ? sprintSpeed : moveSpeed;
|
||||||
|
Vector3 velocity = move * speed + Vector3.up * verticalVelocity;
|
||||||
|
controller.Move(velocity * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ApplyCamera()
|
||||||
|
{
|
||||||
|
if (playerCamera == null || cameraPivot == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Quaternion rotation = Quaternion.Euler(pitch, yaw, 0f);
|
||||||
|
Vector3 pivot = cameraPivot.position;
|
||||||
|
Vector3 desiredPosition = pivot - rotation * Vector3.forward * cameraDistance;
|
||||||
|
|
||||||
|
if (Physics.Linecast(pivot, desiredPosition, out RaycastHit hit, ~0, QueryTriggerInteraction.Ignore)
|
||||||
|
&& !hit.transform.IsChildOf(transform))
|
||||||
|
{
|
||||||
|
desiredPosition = hit.point + hit.normal * 0.25f;
|
||||||
|
}
|
||||||
|
|
||||||
|
playerCamera.transform.position = desiredPosition;
|
||||||
|
playerCamera.transform.rotation = rotation;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1b485d09b14fd5b80b37a052d8ab0f7c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ece5c3bfe9095af99a1e249ee9a042ba
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,98 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Inventory : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static Inventory Instance { get; private set; }
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class InventorySlot
|
||||||
|
{
|
||||||
|
public ItemData item;
|
||||||
|
public int amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SerializeField] private List<InventorySlot> slots = new List<InventorySlot>();
|
||||||
|
|
||||||
|
public IReadOnlyList<InventorySlot> Slots => slots;
|
||||||
|
public event Action OnInventoryChanged;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance != null && Instance != this)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddItem(ItemData item, int amount)
|
||||||
|
{
|
||||||
|
AddItem(item, amount, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddItem(ItemData item, int amount, bool notifyQuestManager)
|
||||||
|
{
|
||||||
|
if (item == null || amount <= 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
InventorySlot slot = slots.Find(candidate => candidate.item == item);
|
||||||
|
if (slot == null)
|
||||||
|
{
|
||||||
|
slot = new InventorySlot { item = item, amount = 0 };
|
||||||
|
slots.Add(slot);
|
||||||
|
}
|
||||||
|
|
||||||
|
slot.amount += amount;
|
||||||
|
OnInventoryChanged?.Invoke();
|
||||||
|
|
||||||
|
if (notifyQuestManager && QuestManager.Instance != null)
|
||||||
|
{
|
||||||
|
QuestManager.Instance.OnItemCollected(item, amount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool RemoveItem(ItemData item, int amount)
|
||||||
|
{
|
||||||
|
if (item == null || amount <= 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
InventorySlot slot = slots.Find(candidate => candidate.item == item);
|
||||||
|
if (slot == null || slot.amount < amount)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
slot.amount -= amount;
|
||||||
|
if (slot.amount <= 0)
|
||||||
|
{
|
||||||
|
slots.Remove(slot);
|
||||||
|
}
|
||||||
|
|
||||||
|
OnInventoryChanged?.Invoke();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool HasItem(ItemData item, int amount)
|
||||||
|
{
|
||||||
|
return GetAmount(item) >= amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetAmount(ItemData item)
|
||||||
|
{
|
||||||
|
if (item == null)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
InventorySlot slot = slots.Find(candidate => candidate.item == item);
|
||||||
|
return slot == null ? 0 : slot.amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a1bf7f2babca561069846dff84ddd247
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "Lab05/Item Data", fileName = "ItemData")]
|
||||||
|
public class ItemData : ScriptableObject
|
||||||
|
{
|
||||||
|
public string itemId;
|
||||||
|
public string itemName;
|
||||||
|
[TextArea(2, 4)] public string description;
|
||||||
|
public Sprite icon;
|
||||||
|
[Min(1)] public int maxStack = 99;
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cf7df097b14a3255196cef81b5f93220
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4d8149501076fdd45aaebf3a6006c3db
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,13 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(menuName = "Lab05/Quest Data", fileName = "QuestData")]
|
||||||
|
public class QuestData : ScriptableObject
|
||||||
|
{
|
||||||
|
public string questId;
|
||||||
|
public string questName;
|
||||||
|
[TextArea(3, 6)] public string description;
|
||||||
|
public List<QuestGoal> goals = new List<QuestGoal>();
|
||||||
|
public ItemData rewardItem;
|
||||||
|
[Min(0)] public int rewardAmount;
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dcd9bc81ab61a9eae896e42d1df1c2c8
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public enum QuestGoalType
|
||||||
|
{
|
||||||
|
CollectItem,
|
||||||
|
KillEnemy,
|
||||||
|
TalkToNPC
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class QuestGoal
|
||||||
|
{
|
||||||
|
public QuestGoalType goalType;
|
||||||
|
public ItemData targetItem;
|
||||||
|
public string enemyType;
|
||||||
|
public string npcId;
|
||||||
|
[Min(1)] public int requiredAmount = 1;
|
||||||
|
|
||||||
|
public string GetTargetKey()
|
||||||
|
{
|
||||||
|
switch (goalType)
|
||||||
|
{
|
||||||
|
case QuestGoalType.CollectItem:
|
||||||
|
return targetItem != null ? targetItem.itemId : string.Empty;
|
||||||
|
case QuestGoalType.KillEnemy:
|
||||||
|
return enemyType;
|
||||||
|
case QuestGoalType.TalkToNPC:
|
||||||
|
return npcId;
|
||||||
|
default:
|
||||||
|
return string.Empty;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetDisplayName()
|
||||||
|
{
|
||||||
|
switch (goalType)
|
||||||
|
{
|
||||||
|
case QuestGoalType.CollectItem:
|
||||||
|
return targetItem != null ? targetItem.itemName : "Unknown item";
|
||||||
|
case QuestGoalType.KillEnemy:
|
||||||
|
return string.IsNullOrWhiteSpace(enemyType) ? "Enemy" : enemyType;
|
||||||
|
case QuestGoalType.TalkToNPC:
|
||||||
|
return string.IsNullOrWhiteSpace(npcId) ? "NPC" : npcId;
|
||||||
|
default:
|
||||||
|
return "Goal";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c6edd48c91e2c16bd812db71cb6638bf
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,276 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class QuestManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static QuestManager Instance { get; private set; }
|
||||||
|
|
||||||
|
[SerializeField] private List<QuestData> availableQuests = new List<QuestData>();
|
||||||
|
[SerializeField] private List<QuestState> activeQuests = new List<QuestState>();
|
||||||
|
[SerializeField] private List<QuestState> completedQuests = new List<QuestState>();
|
||||||
|
[SerializeField] private List<QuestState> failedQuests = new List<QuestState>();
|
||||||
|
|
||||||
|
public IReadOnlyList<QuestData> AvailableQuests => availableQuests;
|
||||||
|
public IReadOnlyList<QuestState> ActiveQuests => activeQuests;
|
||||||
|
public IReadOnlyList<QuestState> CompletedQuests => completedQuests;
|
||||||
|
public IReadOnlyList<QuestState> FailedQuests => failedQuests;
|
||||||
|
|
||||||
|
public event Action OnQuestsChanged;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance != null && Instance != this)
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetAvailableQuests(IEnumerable<QuestData> quests)
|
||||||
|
{
|
||||||
|
availableQuests.Clear();
|
||||||
|
if (quests != null)
|
||||||
|
{
|
||||||
|
availableQuests.AddRange(quests);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool StartQuest(QuestData quest)
|
||||||
|
{
|
||||||
|
if (quest == null || IsQuestActive(quest) || IsQuestCompleted(quest))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!availableQuests.Contains(quest))
|
||||||
|
{
|
||||||
|
availableQuests.Add(quest);
|
||||||
|
}
|
||||||
|
|
||||||
|
QuestState state = new QuestState(quest);
|
||||||
|
activeQuests.Add(state);
|
||||||
|
Notify($"Получен квест:\n{quest.questName}");
|
||||||
|
OnQuestsChanged?.Invoke();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CompleteQuest(QuestData quest)
|
||||||
|
{
|
||||||
|
QuestState state = activeQuests.Find(candidate => candidate.questData == quest);
|
||||||
|
if (state == null || !state.AreAllGoalsComplete())
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!ConsumeRequiredItems(quest))
|
||||||
|
{
|
||||||
|
Notify($"Не хватает предметов для завершения:\n{quest.questName}");
|
||||||
|
OnQuestsChanged?.Invoke();
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
state.status = QuestStatus.Completed;
|
||||||
|
activeQuests.Remove(state);
|
||||||
|
completedQuests.Add(state);
|
||||||
|
|
||||||
|
Notify($"Квест завершён:\n{quest.questName}");
|
||||||
|
|
||||||
|
if (quest.rewardItem != null && quest.rewardAmount > 0 && Inventory.Instance != null)
|
||||||
|
{
|
||||||
|
Inventory.Instance.AddItem(quest.rewardItem, quest.rewardAmount, false);
|
||||||
|
Notify($"Получена награда:\n{quest.rewardItem.itemId} x{quest.rewardAmount}");
|
||||||
|
}
|
||||||
|
|
||||||
|
OnQuestsChanged?.Invoke();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool ConsumeRequiredItems(QuestData quest)
|
||||||
|
{
|
||||||
|
if (quest == null || quest.goals == null || Inventory.Instance == null)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (QuestGoal goal in quest.goals)
|
||||||
|
{
|
||||||
|
if (goal.goalType != QuestGoalType.CollectItem || goal.targetItem == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Inventory.Instance.HasItem(goal.targetItem, goal.requiredAmount))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (QuestGoal goal in quest.goals)
|
||||||
|
{
|
||||||
|
if (goal.goalType == QuestGoalType.CollectItem && goal.targetItem != null)
|
||||||
|
{
|
||||||
|
Inventory.Instance.RemoveItem(goal.targetItem, goal.requiredAmount);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FailQuest(QuestData quest)
|
||||||
|
{
|
||||||
|
QuestState state = activeQuests.Find(candidate => candidate.questData == quest);
|
||||||
|
if (state == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
state.status = QuestStatus.Failed;
|
||||||
|
activeQuests.Remove(state);
|
||||||
|
failedQuests.Add(state);
|
||||||
|
OnQuestsChanged?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnItemCollected(ItemData item, int amount)
|
||||||
|
{
|
||||||
|
if (item == null || amount <= 0)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateProgress(QuestGoalType.CollectItem, item.itemId, amount);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnEnemyKilled(string enemyType)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(enemyType))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateProgress(QuestGoalType.KillEnemy, enemyType, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnNpcTalked(string npcId)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(npcId))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateProgress(QuestGoalType.TalkToNPC, npcId, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetGoalProgress(QuestData quest, int goalIndex)
|
||||||
|
{
|
||||||
|
QuestState state = GetQuestState(quest);
|
||||||
|
if (state == null || quest == null || goalIndex < 0 || goalIndex >= quest.goals.Count)
|
||||||
|
{
|
||||||
|
return "0/0";
|
||||||
|
}
|
||||||
|
|
||||||
|
QuestGoal goal = quest.goals[goalIndex];
|
||||||
|
return $"{state.GetProgress(goalIndex)}/{goal.requiredAmount}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetQuestCompletionPercent(QuestState state)
|
||||||
|
{
|
||||||
|
if (state == null || state.questData == null || state.questData.goals.Count == 0)
|
||||||
|
{
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
float total = 0f;
|
||||||
|
for (int i = 0; i < state.questData.goals.Count; i++)
|
||||||
|
{
|
||||||
|
QuestGoal goal = state.questData.goals[i];
|
||||||
|
total += Mathf.Clamp01(state.GetProgress(i) / (float)Mathf.Max(1, goal.requiredAmount));
|
||||||
|
}
|
||||||
|
|
||||||
|
return total / state.questData.goals.Count;
|
||||||
|
}
|
||||||
|
|
||||||
|
public QuestState GetQuestState(QuestData quest)
|
||||||
|
{
|
||||||
|
QuestState state = activeQuests.Find(candidate => candidate.questData == quest);
|
||||||
|
if (state != null)
|
||||||
|
{
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
state = completedQuests.Find(candidate => candidate.questData == quest);
|
||||||
|
if (state != null)
|
||||||
|
{
|
||||||
|
return state;
|
||||||
|
}
|
||||||
|
|
||||||
|
return failedQuests.Find(candidate => candidate.questData == quest);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateProgress(QuestGoalType type, string targetKey, int amount)
|
||||||
|
{
|
||||||
|
bool changed = false;
|
||||||
|
List<QuestData> completedNow = new List<QuestData>();
|
||||||
|
|
||||||
|
foreach (QuestState state in activeQuests)
|
||||||
|
{
|
||||||
|
QuestData quest = state.questData;
|
||||||
|
if (quest == null || quest.goals == null)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < quest.goals.Count; i++)
|
||||||
|
{
|
||||||
|
QuestGoal goal = quest.goals[i];
|
||||||
|
if (goal.goalType != type || goal.GetTargetKey() != targetKey || state.IsGoalComplete(i))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
state.AddProgress(i, amount);
|
||||||
|
changed = true;
|
||||||
|
Notify($"Прогресс:\n{goal.GetDisplayName()} {state.GetProgress(i)}/{goal.requiredAmount}");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (state.AreAllGoalsComplete())
|
||||||
|
{
|
||||||
|
completedNow.Add(quest);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (QuestData quest in completedNow)
|
||||||
|
{
|
||||||
|
CompleteQuest(quest);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (changed)
|
||||||
|
{
|
||||||
|
OnQuestsChanged?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsQuestActive(QuestData quest)
|
||||||
|
{
|
||||||
|
return activeQuests.Exists(candidate => candidate.questData == quest);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsQuestCompleted(QuestData quest)
|
||||||
|
{
|
||||||
|
return completedQuests.Exists(candidate => candidate.questData == quest);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Notify(string message)
|
||||||
|
{
|
||||||
|
if (NotificationUI.Instance != null)
|
||||||
|
{
|
||||||
|
NotificationUI.Instance.Show(message);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log(message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user