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2026-06-04 20:14:47 +03:00
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using UnityEngine;
using UnityEngine.UI;
public class QuestLogUI : MonoBehaviour
{
public static QuestLogUI Instance { get; private set; }
public GameObject root;
public RectTransform content;
public Font uiFont;
public Color titleColor = new Color(1f, 0.74f, 0.25f);
public Color textColor = new Color(0.92f, 0.9f, 0.82f);
public Color mutedColor = new Color(0.7f, 0.7f, 0.7f);
public KeyCode toggleKey = KeyCode.J;
public bool IsOpen => root != null && root.activeSelf;
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(this);
return;
}
Instance = this;
}
private void Start()
{
if (root != null)
{
root.SetActive(false);
}
Subscribe();
Refresh();
}
private void OnEnable()
{
Subscribe();
}
private void OnDisable()
{
if (QuestManager.Instance != null)
{
QuestManager.Instance.OnQuestsChanged -= Refresh;
}
}
private void Subscribe()
{
if (QuestManager.Instance != null)
{
QuestManager.Instance.OnQuestsChanged -= Refresh;
QuestManager.Instance.OnQuestsChanged += Refresh;
}
}
private void Update()
{
if (Input.GetKeyDown(toggleKey))
{
Toggle();
}
}
public void Toggle()
{
if (root == null)
{
return;
}
bool next = !root.activeSelf;
root.SetActive(next);
Cursor.lockState = next ? CursorLockMode.None : CursorLockMode.Locked;
Cursor.visible = next;
Refresh();
}
public void Refresh()
{
if (content == null)
{
return;
}
ClearContent();
if (QuestManager.Instance == null)
{
CreateText("QuestManager не найден", mutedColor, 16, FontStyle.Normal);
return;
}
CreateText("Активные", titleColor, 22, FontStyle.Bold);
if (QuestManager.Instance.ActiveQuests.Count == 0)
{
CreateText("Нет активных квестов", mutedColor, 16, FontStyle.Normal);
}
else
{
foreach (QuestState state in QuestManager.Instance.ActiveQuests)
{
CreateQuestBlock(state);
}
}
CreateText("Завершённые", titleColor, 22, FontStyle.Bold);
if (QuestManager.Instance.CompletedQuests.Count == 0)
{
CreateText("Пока пусто", mutedColor, 16, FontStyle.Normal);
}
else
{
foreach (QuestState state in QuestManager.Instance.CompletedQuests)
{
CreateQuestBlock(state);
}
}
if (QuestManager.Instance.FailedQuests.Count > 0)
{
CreateText("Проваленные", titleColor, 22, FontStyle.Bold);
foreach (QuestState state in QuestManager.Instance.FailedQuests)
{
CreateQuestBlock(state);
}
}
}
private void CreateQuestBlock(QuestState state)
{
if (state == null || state.questData == null)
{
return;
}
QuestData quest = state.questData;
CreateText(quest.questName, titleColor, 18, FontStyle.Bold);
CreateText(quest.description, textColor, 15, FontStyle.Normal);
CreateText($"Статус: {state.status}", mutedColor, 14, FontStyle.Normal);
for (int i = 0; i < quest.goals.Count; i++)
{
QuestGoal goal = quest.goals[i];
CreateText($"{goal.GetDisplayName()} {state.GetProgress(i)}/{goal.requiredAmount}", textColor, 15, FontStyle.Normal);
}
float percent = QuestManager.Instance.GetQuestCompletionPercent(state);
CreateText($"{BuildProgressBar(percent)} {Mathf.RoundToInt(percent * 100f)}%", titleColor, 15, FontStyle.Normal);
CreateSpacer(8f);
}
private string BuildProgressBar(float percent)
{
const int length = 10;
int filled = Mathf.RoundToInt(Mathf.Clamp01(percent) * length);
return new string('█', filled) + new string('░', length - filled);
}
private void ClearContent()
{
for (int i = content.childCount - 1; i >= 0; i--)
{
Destroy(content.GetChild(i).gameObject);
}
}
private void CreateSpacer(float height)
{
GameObject spacer = new GameObject("Quest Log Spacer", typeof(RectTransform));
spacer.transform.SetParent(content, false);
spacer.GetComponent<RectTransform>().sizeDelta = new Vector2(0f, height);
}
private void CreateText(string value, Color color, int size, FontStyle style)
{
GameObject line = new GameObject("Quest Log Text", typeof(RectTransform), typeof(Text));
line.transform.SetParent(content, false);
Text text = line.GetComponent<Text>();
text.font = uiFont != null ? uiFont : Resources.GetBuiltinResource<Font>("Arial.ttf");
text.fontSize = size;
text.fontStyle = style;
text.color = color;
text.text = value;
text.horizontalOverflow = HorizontalWrapMode.Wrap;
text.verticalOverflow = VerticalWrapMode.Overflow;
RectTransform rect = line.GetComponent<RectTransform>();
rect.sizeDelta = new Vector2(0f, Mathf.Max(size + 10f, EstimateHeight(value, size)));
}
private float EstimateHeight(string value, int size)
{
if (string.IsNullOrEmpty(value))
{
return size + 8f;
}
int lineCount = Mathf.Max(1, Mathf.CeilToInt(value.Length / 42f));
return lineCount * (size + 8f);
}
}