49 lines
948 B
C#
49 lines
948 B
C#
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using UnityEngine;
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public class Enemy : MonoBehaviour
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{
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public string enemyType = "Goblin";
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public int health = 100;
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public bool IsDead { get; private set; }
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public void TakeDamage(int amount)
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{
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if (IsDead || amount <= 0)
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{
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return;
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}
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health -= amount;
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if (health <= 0)
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{
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Die();
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}
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else if (NotificationUI.Instance != null)
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{
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NotificationUI.Instance.Show($"{enemyType}: {health} HP");
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}
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}
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public void Die()
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{
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if (IsDead)
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{
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return;
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}
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IsDead = true;
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if (QuestManager.Instance != null)
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{
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QuestManager.Instance.OnEnemyKilled(enemyType);
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}
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if (NotificationUI.Instance != null)
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{
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NotificationUI.Instance.Show($"{enemyType} уничтожен");
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}
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Destroy(gameObject);
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}
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}
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