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2026-06-04 20:14:47 +03:00
using System;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Lab05/Dialogue Data", fileName = "DialogueData")]
public class DialogueData : ScriptableObject
{
public string npcName;
[TextArea(2, 5)] public string greeting;
public List<DialogueResponse> responses = new List<DialogueResponse>();
}
[Serializable]
public class DialogueResponse
{
public string text;
public QuestData questToStart;
}