using System; using UnityEngine; [CreateAssetMenu(fileName = "DialogueNode", menuName = "Dialogue/DialogueNode")] public class DialogueNode : ScriptableObject { public string nodeId; public string speakerName; [TextArea(3, 8)] public string npcLine; public DialogueResponse[] responses; public bool isEndNode; public string editorNote; } [Serializable] public class DialogueResponse { public string responseText; public DialogueNode nextNode; public bool endsDialogue; public ItemData requiredItem; public int requiredItemAmount = 1; public string unavailableText; public bool hideIfRequirementsNotMet; public bool consumeRequiredItem; public ItemData rewardItem; public int rewardAmount; public string eventId; public string editorNote; }