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using UnityEngine;
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[RequireComponent(typeof(SphereCollider))]
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public class NPCInteract : MonoBehaviour
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{
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public DialogueNode startNode;
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public string npcDisplayName = "Смотритель ворот";
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public float interactionRadius = 3f;
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public KeyCode interactKey = KeyCode.E;
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public DialogueManager dialogueManager;
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public Renderer highlightRenderer;
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public Color highlightColor = new Color(1f, 0.78f, 0.22f, 1f);
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private Transform player;
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private bool playerInRange;
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private Color baseColor;
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private Material runtimeMaterial;
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private void Awake()
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{
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SphereCollider trigger = GetComponent<SphereCollider>();
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trigger.isTrigger = true;
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trigger.radius = interactionRadius;
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if (highlightRenderer == null)
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highlightRenderer = GetComponentInChildren<Renderer>();
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if (highlightRenderer != null)
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{
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runtimeMaterial = highlightRenderer.material;
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baseColor = runtimeMaterial.color;
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}
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}
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private void Start()
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{
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if (dialogueManager == null)
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dialogueManager = DialogueManager.Instance;
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SimplePlayerController controller = FindObjectOfType<SimplePlayerController>();
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if (controller != null)
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player = controller.transform;
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}
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private void Update()
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{
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if (player != null)
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SetPlayerInRange(Vector3.Distance(transform.position, player.position) <= interactionRadius);
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bool dialogueActive = dialogueManager != null && dialogueManager.IsDialogueActive;
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if (!playerInRange || dialogueActive)
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return;
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ShowHint();
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if (Input.GetKeyDown(interactKey) && startNode != null && dialogueManager != null)
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dialogueManager.StartDialogue(startNode, npcDisplayName);
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.GetComponentInParent<SimplePlayerController>() != null)
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{
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player = other.transform;
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SetPlayerInRange(true);
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}
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}
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private void OnTriggerExit(Collider other)
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{
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if (other.GetComponentInParent<SimplePlayerController>() != null)
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SetPlayerInRange(false);
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}
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = new Color(1f, 0.75f, 0.2f, 0.25f);
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Gizmos.DrawSphere(transform.position, interactionRadius);
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Gizmos.color = new Color(1f, 0.75f, 0.2f, 1f);
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Gizmos.DrawWireSphere(transform.position, interactionRadius);
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}
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private void SetPlayerInRange(bool inRange)
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{
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if (playerInRange == inRange)
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return;
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playerInRange = inRange;
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SetHighlight(inRange);
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if (!inRange && DialogueHUD.Instance != null)
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DialogueHUD.Instance.HideHint();
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}
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private void SetHighlight(bool enabled)
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{
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if (runtimeMaterial == null)
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return;
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runtimeMaterial.color = enabled ? highlightColor : baseColor;
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}
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private void ShowHint()
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{
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if (DialogueHUD.Instance != null)
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DialogueHUD.Instance.ShowHint("Нажмите E для разговора");
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else if (dialogueManager != null && dialogueManager.hintText != null)
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{
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dialogueManager.hintText.text = "Нажмите E для разговора";
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dialogueManager.hintText.gameObject.SetActive(true);
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}
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}
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}
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