Files
2026-06-04 18:31:31 +03:00

21 lines
526 B
C#

using UnityEngine;
public class CameraFollow : MonoBehaviour
{
public Transform target;
public Vector3 offset = new Vector3(0f, 8f, -7f);
public float followSpeed = 8f;
private void LateUpdate()
{
if (target == null)
{
return;
}
Vector3 desiredPosition = target.position + offset;
transform.position = Vector3.Lerp(transform.position, desiredPosition, followSpeed * Time.deltaTime);
transform.rotation = Quaternion.Euler(58f, 0f, 0f);
}
}