first commit
This commit is contained in:
@@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "WeaponData", menuName = "WeaponSystem/WeaponData")]
|
||||
public class WeaponData : ScriptableObject
|
||||
{
|
||||
public string weaponName;
|
||||
public float damage;
|
||||
public float fireRate;
|
||||
public int magazineSize;
|
||||
public int totalReserveAmmo;
|
||||
public float spread;
|
||||
public float recoilForce;
|
||||
public float reloadTime;
|
||||
public int pelletsPerShot;
|
||||
public float range;
|
||||
public bool automatic;
|
||||
public GameObject muzzleFlashPrefab;
|
||||
public GameObject hitEffectPrefab;
|
||||
public AudioClip shootSound;
|
||||
public AudioClip reloadSound;
|
||||
public Color weaponColor;
|
||||
[TextArea(2, 5)] public string description;
|
||||
}
|
||||
Reference in New Issue
Block a user