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using UnityEngine;
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/// <summary>
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/// Stores lightweight metadata about a generated platform.
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/// The generator and UI can use this for debugging and display.
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/// </summary>
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public class PlatformInfo : MonoBehaviour
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{
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public enum PlatformType
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{
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Basic,
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Wide,
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Narrow,
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Obstacle
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}
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public PlatformType platformType = PlatformType.Basic;
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public int generatedIndex;
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public bool isSafe = true;
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}
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